StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit types accessible to Each individual race 다이어트 determine its racial identification. The Protoss can area powerful and expensive warriors and equipment, even though the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
We understood that our Terrans have been going to be tough and soiled. We understood we wanted the Protoss to generally benot savage, particularly, but primal, and strong. And we knew we wanted the Zerg to swarm."